# Riot Games jobs
URL: https://tolta.ai/companies/riotgames
Updated: 2026-11-05 · Careers board: Greenhouse · Tracked by Tolta since October 2026

Riot Games has 180 open roles on its Greenhouse careers board, 14 first seen by Tolta in the last 7 days.

## Open roles

- Event Producer III - Esports (PubSports APAC): Singapore, Singapore, first seen 2026-11-05
- Senior Software Engineer, Services - VALORANT, Player Dynamics (VALORANT Studio): United States, first seen 2026-11-04
- Senior Security Engineer, Player Security (Enterprise Technology): Los Angeles, United States, first seen 2026-11-04
- Manager, 3D Character Art - Unpublished R&D Product (Riot Discovery Studio): On-site · Singapore, Singapore, first seen 2026-11-04
- QA Engineer II - VALORANT, Organized Play (VALORANT Studio): Los Angeles, United States, first seen 2026-11-04
- Playtest Operations Producer - Global Research Operations (Finance & Strategy): Hybrid · Los Angeles, United States, first seen 2026-11-03
- Principal Engineer - League of Legends (League Studio): Dublin, Ireland, first seen 2026-11-03
- Software Engineer - League of Legends (League Studio): Dublin, Ireland, first seen 2026-11-03
- Illustration Artist - Riftbound (CN Game Studio): Shanghai, China, first seen 2026-11-03
- Senior Technical Producer - Central Technology, Infrastructure Platform (Riot Technology): Los Angeles, United States, first seen 2026-11-02
- Senior Game Product Manager - Riftbound (CN Game Studio): United States, first seen 2026-10-30
- Game Producer - League of Legends (League Studio): Dublin, Ireland, first seen 2026-10-30
- Manager, Application Engineering - Atlassian Cloud Platform (Enterprise Technology): Los Angeles, United States, first seen 2026-10-30
- Senior Manager, Machine Learning Engineering - League of Legends (League Studio): Los Angeles, United States, first seen 2026-10-29
- Senior Principal Technical Producer - Developer Connections (Riot Technology): Los Angeles, United States, first seen 2026-10-28
- 3D Character Artist (Contract) (CN Game Studio): Guangzhou, China, first seen 2026-10-28
- 3D Character Artist - Unpublished R&D Product (CN Game Studio): Shanghai, China, first seen 2026-10-28
- 3D Environment Artist - Unpublished R&D Product (Contract) (CN Game Studio): Guangzhou, China, first seen 2026-10-28
- APAC Esports Partnership Manager (Esports): Seoul, South Korea, first seen 2026-10-28
- Brand Manager - Unpublished R&D Product (Publishing): Los Angeles, United States, first seen 2026-10-28
- Cloud Infrastructure and Security Engineer (Contract) (CN Game Studio): Shanghai, China, first seen 2026-10-28
- Concept Artist, Character -Unpublished R&D Product (CN Game Studio): Guangzhou, China, first seen 2026-10-28
- Content Producer, Wild Rift (Contract) (League Studio): Shanghai, China, first seen 2026-10-28
- Director, Art Direction - Unpublished R&D Product (Riot Discovery Studio): Los Angeles, United States, first seen 2026-10-28
- Director, Data Engineering – Player Lifecycle & Personalization (Product Insights): Los Angeles, United States, first seen 2026-10-28
- Director, Esports Content Services, EMEA (PubSports EMEA): Berlin, Germany, first seen 2026-10-28
- Director, Publishing Product Management, Americas - VALORANT (PubSports Americas): Los Angeles, United States, first seen 2026-10-28
- EMEA Public Relations Strategist (12-Month Contract) (EMEA Enterprise): Berlin, Germany, first seen 2026-10-28
- Esports Product Manager, Korea - Riftbound (PubSports APAC): Seoul, South Korea, first seen 2026-10-28
- Game Designer, Combat - Unpublished R&D Product (Contract) (Riot Discovery Studio): Shanghai, China, first seen 2026-10-28
- Game Designer, System - Unpublished R&D Product (Contract) (CN Game Studio): Guangzhou, China, first seen 2026-10-28
- Game Producer, Event - Wild Rift (Contract) (China Office): Shanghai, China, first seen 2026-10-28
- Game Producer, Gameplay - Wild Rift (League Studio): Shanghai, China, first seen 2026-10-28
- Game Producer II - League of Legends (Contract) (Templates): Singapore, Singapore, first seen 2026-10-28
- Game Producer - Unpublished R&D Product (Riot Discovery Studio): Sydney, Australia, first seen 2026-10-28
- Game Producer – Unpublished R&D Product (CN Game Studio): Shanghai, China, first seen 2026-10-28
- Localization Operations Manager (Global Production Services): Shanghai, China, first seen 2026-10-28
- Manager, 3D Character Art, Skins – League of Legends (Games Studio Operations): Singapore, Singapore, first seen 2026-10-28
- Manager, Anti-Cheat Engineering (Embedded Vanguard) - Central Technology, Anti-Cheat (Riot Technology): United States, first seen 2026-10-28
- Manager, Anti-Cheat Engineering (Head of PC Game Security) - Central Technology, Anti-Cheat (Riot Technology): Los Angeles, United States, first seen 2026-10-28
- Manager, Narrative Writing - League of Legends (League Studio): Los Angeles, United States, first seen 2026-10-28
- Manager, Quality Assurance - VALORANT (VALORANT Studio): Sydney, Australia, first seen 2026-10-28
- Manager, Software Engineering (Games Studio Operations): Sydney, Australia, first seen 2026-10-28
- Manager, Software Engineering, Core Services - VALORANT (VALORANT Studio): Mercer Island, United States, first seen 2026-10-28
- Manager, Software Engineering - League of Legends, Alternate Play Modes (League Studio): Hybrid · Los Angeles, United States, first seen 2026-10-28
- Manager, Software Engineering, Publishing Engagement - Publishing Platform (Publishing Platform): Seoul, South Korea, first seen 2026-10-28
- Manager, Software Engineering - Publishing Platform, Core Game Loop (Publishing Platform): United States, first seen 2026-10-28
- Manager, Software Engineering (Services Lead) - Unpublished R&D Product (Riot Discovery Studio): United States, first seen 2026-10-28
- Manager, Software Engineering - VALORANT, Gameplay Cosmetics (VALORANT Studio): United States, first seen 2026-10-28
- Manager, Software Engineering - VALORANT, Player Dynamics (VALORANT Studio): Los Angeles, United States, first seen 2026-10-28

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